Custom language support along with custom debug engine for building & debugging



I know it is possible to provide support for a custom language in the c9 editor.

What I was feeling inquisitive about; was the fact that if it possible to debug those custom languages using a custom debugger (maybe a debug engine/compiler which resides in a server at a remote location) ?

From user perspective, a user will be able to open and edit a custom language (lets call it XYZ language) in the editor, compile/build the XYZ file open in the editor and debug the XYZ program by placing breakpoints at appropriate location.

Is this possible? Thanks in advance.


yes, it is possible to write custom debugger plugins
cloud9 sdk is at
and there is some documentation at