I know it is possible to provide support for a custom language in the c9 editor.
What I was feeling inquisitive about; was the fact that if it possible to debug those custom languages using a custom debugger (maybe a debug engine/compiler which resides in a server at a remote location) ?
From user perspective, a user will be able to open and edit a custom language (lets call it XYZ language) in the editor, compile/build the XYZ file open in the editor and debug the XYZ program by placing breakpoints at appropriate location.
Is this possible? Thanks in advance.